package RSM_SprayCanThrust
{
	function color[I]SprayCanImage::onFire(%img, %obj, %slot)
	{
		Parent::onFire(%img, %obj, %slot);
		%force = (12.192 * 0.001) / (%obj.getMass() / 2);   //Get the force in terms of m/s*kg
		%mDir = %obj.getMuzzleVector(0);
		%obj.addVelocity(vectorScale(%mDir, -%force));
	}
};